2. Corrective EQ: removing mud, fizz and resonances
Clean the guitar with subtractive EQ: remove the mud in the low-mids, tame the treble fizz and hunt ugly resonances.
Corrective EQ (or subtractive) is the step where you remove whatβs in excess, before adding anything. On rock/metal guitar almost every mixing problem is solved by cutting three things: the mud in the low-mids, the fizz in the highs and some punctual resonance that annoys. The golden rule: cutting sounds more natural than boosting.
The three cuts you almost always make
This is where the 'cardboard' and mud that blur the wall pile up. A gentle, wide cut opens the mix right away. Careful: overdoing it leaves the guitar hollow and bodyless.
The harsh, digital buzz of high gain lives here. Bringing it down a bit removes fatigue without dulling the guitar. Many also add a gentle low-pass above 10 kHz to kill the pure fizz.
An ugly, narrow peak (a 'beep' or a nasal honk). You hunt it with the sweep technique and cut it with a narrow Q. It's surgery: narrow and only as much as needed.
The sweep technique (to hunt what annoys)
- Create a band with a strong boost (+10 to +15 dB) and a narrow Q.
- Sweep it slowly across the spectrum while the guitar plays.
- Where something sounds worse / more annoying, thatβs where the problem is.
- Invert that boost into a cut and ease off until only the ugly part is gone.
Try it: 3-band EQ with analyzer
Load your guitar (or use the pink noise) and experiment. Bring the mids down to remove mud, touch the highs to tame the fizz, and watch the spectrum analyzer to see where the energy is. Then use the A/B to compare with and without your EQ.
Playground Β· 3-band equalizer
- β’βΆ Play β plays the audio in a loop.
- β’No EQ / With EQ β switch between the sound with and without the EQ to compare, at the same volume. The segment with the lit border is the one you're hearing (the classic studio βA/Bβ comparison).
- β’βΊ Reset β returns the controls to 0.
π§ Audio to processChoose which sound goes through the effect:
Each control changes one zone of the sound. Move it and listen (and watch the spectrum above move):
LOWS
MIDS
HIGHS
An easy experiment: choose π’ Pink noise, lower the LOWS Gain (it clears up) and raise the MIDS gain at 3β5 kHz (it gets more present). Switch the EQ on and off to compare with and without.
Corrective cleanup is what makes the guitar 'fit' in the mix. It's best done now because the rest (saturation, bus) is built on an already-clean signal; otherwise you amplify the dirt.
Common mistakes
What you should NOT chase yet
Rhythm for the corrective EQ demoPending β this one is on you
A rhythm take with amp sim/Helix from the guide song that has a bit of mud and
some fizz (normal in high-gain) works for me, in prodmus_frontend/public/audio/guitarra/, WAV 24/48.
With that Iβll build an A/B raw vs cleaned with the three cuts already applied.
Quick path β clean the guitar
Quick path
- With the song playing, insert the Pro EQ after the HPF.
- Bring a wide bell down 2β4 dB between 200β500 Hz to remove mud.
- Tame the fizz: bring down 4β8 kHz a bit and/or a gentle low-pass above 10 kHz.
- If something screams, sweep with a narrow Q to hunt it and cut it just enough.
- A/B: the guitar should sound clearer and more fitted, not thinner.
Expected result
Expected result
A guitar thatβs clean and fitted: no mud blurring the low-mids, no harsh fizz that fatigues, no resonances that annoy. On A/B, the EQβd version should sound clearer within the song (even if in solo it sounds a bit less fat). With this done, you move on to creative EQ to give it character and make room for the vocal.