6. Editing: aligning with the kick and watching phase
Closing the recording: nudging the attacks against the kick without robotizing, checking bass/kick polarity and handing over a tidy track.
Last step before mixing. Three small things that solve problems which get very expensive later: aligning what ended up off, checking the polarity between bass and kick, and handing over a tidy track.
Aligning the attacks against the kick
No matter how well you played against the kick, some hits always end up slightly ahead or behind. It’s worth correcting the ones you hear, not the ones you see on screen.
How to do it in Studio One
- Solo kick and bass and listen to the main hits (the 1 of each bar and the accents).
- When one sounds “doubled” or soft, cut the bass note and move it until both hits sound like one. These are adjustments of a few milliseconds.
- Use short crossfades at the cuts so you don’t get a click.
- If the passage is fast and many hits are off, re-recording it usually pays off more than editing note by note.
How much editing is enough
Aligning the main attacks is half an hour that improves the punch of the entire song, and it's far easier to do now, with few tracks, than with the mix built. But it's editing the hits you can hear, not every single one.
Polarity between bass and kick
Bass and kick share the same low register. If their waveforms move in opposite directions, they partially cancel and the song loses weight exactly where you need it most — and it doesn’t sound “wrong”, it just sounds small, which makes it hard to detect.
The check takes thirty seconds and is done once:
- Kick and bass alone, at working volume.
- Insert a Mixtoolstock on the bass and invert the polarity.
- Keep whichever position makes the two together sound bigger and punchier.
- If you notice no difference, leave it at normal and move on: not every case has audible cancellation.
It's thirty seconds and it can give you back several dB of real weight, for free. Best done before mixing, because otherwise you'll spend the whole mix compensating with EQ for what was a polarity problem.
Handing over a tidy track
What makes the mix start fast instead of beginning with half an hour of archaeology:
- Clear names: “BASS DI”, “BASS clean”, “BASS drive”, and the “BASS” bus.
- Both layers trimmed the same: if you cut one region, cut both identically (otherwise the phase problem from the previous section comes back).
- Clean silences: delete the audio between phrases where nothing is played (or use a gentle gate).
- No printed processing: the DI stays raw, with the plugins active on top. If you print something, make it a copy.
- Save a version of the project with the recording finished before you start mixing.
Quick route — closing the recording
Quick path
- Kick and bass alone: align the attacks that sound off, with short crossfades.
- Don't quantize the whole bass to the grid.
- Polarity check with the Mixtool (and in mono too): keep whatever sounds bigger.
- Name the tracks and the bus, trim both layers identically, clean the silences.
- Save a version of the project before moving to the mix.
Expected result
Expected result
The bass recorded and closed: raw DI saved, two layers aligned from the same take, attacks glued to the kick, polarity verified and tracks properly named. Listening to kick and bass alone it has to sound like a single, heavy hit. That’s all recording needs to give you — the body, the growl and the place in the mix are built in the bass mixing stage.