1. What "recording" means with SD3
MIDI is your DI: why programming virtual drums is closer to recording than to sequencing, and the stereo vs. multi-output decision.
Your drums don’t come in through a microphone: Superior Drummer 3 plays them. That changes what “recording” them means, but it doesn’t change the order of priorities. You still need a take with a good groove and good dynamics; the difference is that here the “take” is MIDI.
MIDI is your DI
This is the equivalence worth keeping clear, because it organizes everything else:
The same logic as guitar and bass
On guitar and bass you keep the raw DI so you can change the tone later without playing again. On drums, MIDI plays that role: as long as you have the notes, you can change the entire kit, the library, SD3’s internal balance and the output routing without redoing anything.
Practical consequence: never delete the MIDI or replace it with the exported audio. Audio is a result; MIDI is the source.
Saving and versioning the MIDI costs nothing and it's the only irreplaceable thing at this stage. If you work only on the exported audio, you lose the ability to change the kit, balance and routing, which is exactly the advantage of virtual drums.
What you DON’T have to fight (and would with microphones)
It’s worth saying explicitly, because it saves a lot of time and anxiety:
The central decision: stereo vs. multi-output
It’s the only structural decision at this stage, and it’s worth making early because it changes how you’ll mix.
Stereo: fast and enough to move forward
SD3 delivers its already balanced internal mix on two channels. A single channel in Studio One, zero setup.
Advantage: you start playing and sketching the song in minutes, and SD3’s internal mix usually sounds pretty good out of the box. Limit: in the mix you can’t treat the kick separately from the cymbals. For sharing frequencies with the bass (which is critical) you have much less control.
Multi-output: full control
Each channel of SD3’s mixer (kick, snare, toms, overheads, room) goes to its own channel in Studio One, with your plugins.
Advantage: you mix the drums like a real session. It’s what lets you do everything in the mixing sections. Cost: more channels, more CPU and a bit of setup time.
The routing decision is reversible and free thanks to MIDI. It isn't worth setting up 12 channels before you have the groove: program first, open the outputs later.
What NOT to chase yet
Quick path: getting the drums started
Quick path
- Create an instrument track in Studio One with SD3 loaded.
- Leave it on stereo output for now.
- Load a kit that fits the genre and leave it alone for today.
- Program the groove (next sections). The MIDI is the take.
- Save the project: the MIDI is the only irreplaceable thing.
- When you're going to mix, that's when you open the multiple outputs.
Expected result
Expected result
SD3 running in your project with a kit loaded, the output on stereo to move fast, and a clear idea that MIDI is your DI: the source that lets you change everything else later. With the framework in place, what comes next is choosing the kit’s base sound.