2. The chain and the limiter
A short mastering chain and why in that order: EQ, gentle compression, optional saturation and limiter, with what each stage does.
In mastering, each plugin affects the whole song, so the changes are small. A short chain forces you to know what each thing is for. If a step doesn’t clearly improve something, it goes.
Corrective EQ
It cleans before compressing, so the compressor doesn’t react to what you’re going to remove.
It removes energy that's barely audible and that steals margin from the limiter.
For a bass note that booms, or a resonance that bothers you throughout the song. If you need more, go back to the mix.
Compression
It's after cohesion, not volume. The mix feels more whole. If you can hear it compressing, it's too much.
A slow attack lets the kick and snare hit through. The release has to breathe with the song: if it pumps, lengthen it or lower the amount.
Tonal EQ
It’s the overall balance adjustment, comparing with the reference at the same volume. With wide shelves of ±1 dB on the lows (below 100 Hz) and highs (above 10 kHz).
Try in the player how much the sound changes with very small moves. Getting your ear used to 1 dB is part of learning to master.
Playground · 3-band equalizer
- •▶ Play — plays the audio in a loop.
- •No EQ / With EQ — switch between the sound with and without the EQ to compare, at the same volume. The segment with the lit border is the one you're hearing (the classic studio “A/B” comparison).
- •↺ Reset — returns the controls to 0.
- •🎸 Bass — a synthesized riff with dynamics: ideal for hearing compression.
- •📢 Pink noise — an even sound across the whole spectrum: ideal for “seeing” the EQ.
- •🎵 Load your audio — your own file (MP3, WAV, OGG, FLAC, M4A…); it's processed locally in your browser and isn't uploaded anywhere.
Each control changes one zone of the sound. Move it and listen (and watch the spectrum above move):
LOWS
MIDS
HIGHS
An easy experiment: choose 📢 Pink noise, lower the LOWS Gain (it clears up) and raise the MIDS gain at 3–5 kHz (it gets more present). Switch the EQ on and off to compare with and without.
Saturation, optional
A touch of saturation before the limiter can add density and leave it less work. If you can hear the distortion, it’s too much. You can do a complete master without this.
The limiter
The absolute output limit. It's set once and left alone.
It's what raises the perceived volume. Lower it little by little: at first you only hear more level, and then the hits start to get lost.
Beyond that, the kick and snare start to get crushed. If you can't reach the target without overshooting, lower the target or go back to control those peaks in the mix.
The limiter is the point where a master gets ruined. What it crushes here doesn't come back, and its effect is heard throughout the song.
Common mistakes
What NOT to chase yet
Quick path: chain
Quick path
- High-pass at 25–30 Hz and up to two narrow cuts.
- Compressor at 1.5:1 or 2:1, slow attack, 1 to 2 dB of reduction.
- Shelves of ±1 dB, comparing with the reference.
- Limiter with a ceiling for −1 dBTP.
- Lower the threshold to −10 LUFS, with 3 or 4 dB of reduction at most.
- Remove any step that doesn't clearly improve something.
Expected result
Expected result
A master that sounds like your mix, but more whole and louder, with the punch intact and the ceiling respected. To decide how much volume to give it, you need to know where it’ll be heard: the destinations.